New content:
— Changed and reworked certain events with Yuki Oota to the current standards: now you can play the character of your character through multiple choices. If before that you did not like his character, prescribed at the very beginning, now you can safely move away from him and play something else. At the moment, the structure of events with her is similar in terms of elections to the structure of the initial events with Ayano Yoshida.
— Changed and reworked certain events with Ayano Yoshida to the current standards: now you can play the character of your character through multiple choices. If before that you did not like his character, prescribed at the very beginning, now you can safely move away from him and play something else.
— A new 18+ pose has been added for randomized female NPCs - Side Sex Pose. Accordingly, a new scene was drawn for her.
— The system of some location interactions with the main character's room has been changed: two location interactions have been removed from the location, including showering and cooking. These two interactions have been moved to new room sub-locations: the bathroom and the kitchen.
— A new storyline has been added with a new character - the god Barneybald. His events can be done with a low chance if your character is in his apartment.
— Added a new function during the start - "Always do not skip the mini-game".
— Now randomized NPCs can try to rob your character, his apartment. Only the most courageous are capable of this, as well as those who need money / who have been interfered with by your character in any way.
— Added new events with randomized NPCs that drop randomly.
— A new basic hairstyle has been added to your character editor and is available to choose from. With it, your character becomes bald. In addition, he can now also become bald with the help of a beauty salon - a new function has been added there that allows you to change your hairstyle to zero.
— A minor refactoring of the function responsible for rendering and presenting the appearance of a randomized NPC was carried out: some unnecessary and rudimentary check functions were removed, the code itself was slightly edited for better performance and less visual scale.
— A minor refactoring of the system responsible for creating/editing randomized NPCs was carried out: some flaws were fixed, some things that were rudimentary at this stage of development were removed.
— The system responsible for the generation of randomized NPCs was refactored: the superfluous was removed, a new one was added that would fix possible generation errors, and also, in general, the code responsible for this part of the game was slightly improved.
— Randomized male NPCs can now appear without hair. In addition, you can now set whether a randomized NPC will be bald or not in the RNPS editor, under the fifth base hairstyle.
— The system responsible for the initial dot distribution of attributes in your character creation menu has been edited: instead of 50 points, available initial unallocated points have become 30. All attributes, except for luck, prestige and cunning, now give 2 attribute points for one unallocated point, and luck, authority and cunning is worth 8, 8, and 4 attribute points per unallocated attribute point, respectively.
— A minor code refactoring was carried out regarding the cooking system: some systems were slightly changed, some game mechanics were fixed and improved.
— The code was refactored regarding the interface of the occult club: some flaws associated with this moment of the game were fixed, and the very appearance of this very code was slightly improved.
— The fear system has been reworked: now, at a certain level of relations, the character you are trying to intimidate / force to do something will still do it if the fear is above 900 or 1500 units. This includes intimidation, robbery and threats.
— Added new event scenarios when a randomized NPC is feared high during some interactions. Including, if the RNPS has a high fear, and you invite him to meet, now he will agree to this with one hundred percent probability.
— Added a new possible interaction with randomized male NPCs - suggest dating.
— Added a new possible interaction with randomized male NPCs - suggest dating.
— Added text to 18+ scenes with randomized NPCs to describe the process.
— Now in sex scenes with randomized male NPCs, there is a choice of who you will be in this sexual relationship: active or passive
— Added a new storyline related to randomized NPCs. To get it, you need to go to the beach, and it may fall out with some chance
— Added new events with randomized female NPCs.
— Added new events related to the story character Yoshida Ayano. These become available under certain conditions, as well as cohabitation with her.
— Now the black color with RGB 000 and 000000 is not completely displayed on the clothes of randomized NPCs in case of changing the color of this very clothes
— The branch with Robert the Cockroach has been replenished with new events that will drop out depending on the progress of your character in the plot/choices
— Now, if your character has the maximum amount of reputation points in the grocery store, the window with the points needed for promotion will not be shown
— Now 18+ scenes that don't have any text will in any case give a positive increase in relationship points with the randomized NPC that the scene happens to
— Increased the amount of fear points required to leave the academy from 1000 to 3000.
— The English translation of the file was improved, which contained more than 120,000 characters, as well as almost everything related to interactions and the interaction interface with randomized
— Now, if a randomized NPC that has low courage, he will not come up with a scene of jealousy towards your character if he and your character have a relationship.
— Intimidation, as well as a lot more aggressive interactions in general, now reduces the amount of bravery of the randomized NPC it was applied to
— The background of the location "Beauty Salon" in the shopping center was completely changed and redrawn. In addition, now it has 3 options: day, night and morning.
— The background of the "Kitchen" location was completely changed and redrawn, which was positioned in some events with Ayano, as well as Yuki Oota
— Minor refactoring of the code that was responsible for the generation of randomized NPCs was carried out: the generation of the NPCs themselves was improved, as well as some points that required some attention were fixed and finalized
— Minor refactoring of the code that was responsible for sex scenes with randomized NPCs was carried out: some ejaculation formulas were improved, CG miscalculations of the scene were edited and certain points that required attention were edited
— The code that is responsible for defining scenes with randomized NPCs has been refactored: new details have been added, and layers that overlap each other have been edited to create an overall picture
— The code responsible for managing the occult club was refactored: certain formulas were edited and tweaked, the mechanics themselves were improved
— A minor refactoring of the code that is responsible for managing the journalism club was carried out: some shortcomings in training were fixed, some poorly working mechanics, as well as other things that required attention.
— The code of the relationship system with randomized NPCs was refactored: the functions responsible for issuing relationship points for interactions were taken into account, some formulas for the success of these very interactions.
— Added a new feature when defeating randomized NPCs in fights - the ability to shave the head of the defeated randomized NPC. This greatly reduces his courage level and also, as expected, removes the hair on his head.
— Now after losing a fight with a randomized NPC, you can lose your hair if your character is completely unlucky.
— A new option has been added to the beauty salon in the mall location - dye your hair. With it, you can change the color of your character's hair into something else.
— A new item has been added to the online store - a trimmer. With it, you can shave the heads of randomized NPCs, as well as the head of your character.
— Now, if your character has become bald, his new hairstyle will grow only after a while - after 30 days.
— The system responsible for group activities of randomized NPCs has been slightly refactored: now there are no such problems due to which the perpetrator / victim is confused, there are no more problems associated with some other features of these systems. In addition, this system has been slightly improved in general.
— Some locations have been slightly refactored: some location interactions/transitions have been sorted out, locations load faster, and lists containing randomized NPCs have been improved.
— The system responsible for assembling sprites of randomized NPCs was refactored: the performance of this part of the game was slightly improved, some bugs and shortcomings were fixed, and the code itself was generally improved.
— A complete refactoring of the system that is responsible for dropping events with randomized NPCs was carried out: the conditions of some events were revised, problems associated with the non-dropping of these same events were fixed, and in general, now the code of this system itself looks a little better than it was before.
— The system that is responsible for initializing the data at the start of the game has been refactored: there are fewer errors associated with the omission of any variable, everything related to this system has been moved to one file, and also in general the problems associated with it all , has become much smaller.
— The percentage in the bank has been reduced from the standard 5 percent to 2. It can still be increased with perks/skills.
— A new feature has been added to the modding framework, with which you can create events with randomized NPCs without any crutches, using a simple function.
— A new background has been added to the game - the background of the dressing rooms on the beaches, which is opened and shown in some events with randomized NPCs
— Minor code refactoring was carried out, which is responsible for determining tips in the diary: now other variables react to the text, the notes themselves have become more understandable.
— The system that is responsible for creating randomized NPCs has been refactored: some errors that come out with a certain chance have been fixed, and the performance of this system has been improved.
Fixed bugs:
— Fixed a bug that could cause an exception to occur during some events with the Suzuki Matsui.
— Fixed a bug that could cause all male randomized NPCs to be bald.
— Fixed a bug due to which the number of perfumes in the backpack was displayed incorrectly.
— Fixed a bug that caused exceptions to be thrown when using certain features in the beauty salon.
— Fixed a bug due to which, during a game session, if you start to randomize the game and click the "Remove All" button in the editor, all randomized NPCs in the game were without clothes.
— Fixed a bug that could cause text wrapping to work in the Randomized NPC interaction menu, thereby completely breaking the interface itself.
— Fixed a bug that caused an exception to occur when changing the game language during a game session (not from the main game menu).
— Fixed a bug that caused an exception to occur when using the location interaction associated with the festival at the academy location.
— Fixed an issue where the event with a randomized female NPC escort could drop during the pre-tutorial and/or any time other than after the tutorial itself.
— Fixed a bug due to which the gender of a randomized NPC could change during the event to accompany him home.
— Fixed a bug that could cause an exception to be thrown when entering the interaction menu with randomized NPCs.
— Fixed a bug due to which the game could freeze at certain moments for a few seconds, and then throw an exception during the game session.
— Fixed a bug due to which in some events taking place in the main character's apartment there might not be a background of this very room.
— Fixed a bug that could cause a crash during playback of some events in the main character's apartment.
— Fixed an issue with some incorrect and incorrect drop conditions for events with randomized NPCs on Academy grounds.
— Fixed a bug due to which the options for interactions with the RNPCs under the first item in the English translation of the game could not be shown.
— Fixed a bug due to which the game spawned one less randomized NPC than it should.
— Fixed a bug due to which backgrounds with randomized NPCs of a non-18+ character could freeze on the screen in some cases.
— Fixed a bug that caused an exception in some events with Yuki Oota.
— Fixed a bug that could cause an exception to occur after starting a new game with some chance.
— Fixed a bug that could cause the game to crash during a game session.
— Fixed a bug that could cause the game to lag after a certain amount of time.
— Fixed a bug due to which some interface could not be displayed correctly in the English translation of the game.
— Fixed an issue where generating randomized NPCs could break the game in some cases.
— Fixed a bug where randomized NPCs could choose the wrong activity/appeal to the main character at certain points in the gameplay.
— Fixed a bug that could cause an exception to occur when going through Randomized NPC activities to Randomized NPCs regarding their romantic interactions.
— Fixed a bug due to which the amount of money received for work could be displayed as a non-integer number.
— Fixed a bug where the more sexual experience your character had, the less control they had in sex scenes when it should have been the other way around. In addition, the existing formulas were slightly corrected and brought under the current game balance.
— Fixed a bug due to which the function "Campaign for Yuki Oota" could not be displayed in some tabs with randomized NPCs and under certain conditions.
— Fixed a bug that could cause clothing to be colorless/purely black for randomized female NPCs in the Randomized NPC Editor.
— Fixed a bug due to which the scroll bar in the main menu could abruptly interrupt all text at some stage of its scrolling.
— Fixed an issue that could cause some events and interactions to not display when playing in English.
— Fixed a bug due to which, in some cases, the 4th base hairstyle could not have part of the hair in the back of the character.
— Fixed a bug that could cause an exception to occur during gameplay due to some randomized NPC generation errors.
— Fixed a bug due to which some game interface could not be displayed correctly in some cases/situations.
— Fixed an issue that could cause the game to crash after some time on some particularly weak devices.
— Fixed a bug that could cause an exception to be thrown when selecting certain skin/costume combinations and other things related to the RNPCs editor.
— Fixed a bug due to which randomized NPCs could do different location activities that they should be doing in the location they are in.
— Fixed a bug due to which, at some points in the story, it could lead to incorrect entries in your character's diary, misinforming and giving inaccurate information.
— Fixed a bug due to which, in the middle of a game session, a randomized NPC could change his appearance without any prerequisites.
— Fixed a bug due to which some indicators in the diary could be incorrectly displayed in fractional values.
— Fixed a bug that could cause an exception to be thrown during gameplay under certain generation conditions/problems in gameplay.
— Fixed an issue where randomized NPCs could change their clothing color at the most unnecessary and inopportune time to do so.
— Fixed a bug that could cause the game to crash after a while on particularly old devices.
— Fixed a bug due to which the game could at some points take too long to respond to clicks/open any menu for a very long time, and also generally behave incorrectly on some especially weak devices.
— Fixed a bug that could result in incorrect relationship/affection/fear scores with randomized NPCs during certain interactions.
— Fixed a bug that could cause an exception to occur when using certain interactions with randomized NPCs.
— Fixed a bug that could cause an exception to occur when playing any events with randomized NPCs.
— Fixed a bug that could cause incorrect relationship scores to be displayed when inviting a randomized female NPC to your home.
— Fixed a bug due to which the wrong randomized NPC could come to visit your character, which was supposed to come.
— Fixed a bug due to which, in some events with randomized NPCs, an incorrect number of attributes could be removed / added to your character.
— A bug has been fixed due to which an incorrect value of your character's attributes could be displayed in some moments of the game.
— Fixed a bug due to which the textures of randomized NPCs could be displayed incorrectly at some points in the game on some devices.
— Fixed an issue that could cause the textures of the Jacket and Skirt Outfit Set to work incorrectly. In addition, now any texture/color overlay does not work at all on this set of clothes due to incorrect performance.
— Fixed a bug due to which the third basic hairstyle in the editor of the main character could not be displayed correctly when changing the hairstyle.
— Fixed a bug that could cause an exception to be thrown when having sex with randomized female NPCs
— Fixed a bug due to which the location interaction buttons in the Gym location were simultaneously highlighted when they were hovered over.
— Fixed a bug due to which some events with randomized NPCs could be played with a male NPC and not a female one, even if the original event intended otherwise.
— Fixed a bug that could cause some editing options for randomized NPCs to disappear in the editor after some preliminary interactions with it.
— Fixed a bug related to incorrect display of the appearance of some randomized NPCs in a game session.
— Fixed a bug that could cause events with Robert the Cockroach to drop even if your character wasn't friendly with him to begin with.
— Fixed a bug due to which in the scenes of pawing the chest / buttocks of randomized female NPCs, they could have clothes in moments when they should not.
— Fixed a bug where a randomized NPC could have clothes in the activity menu when they should not.
— Fixed a bug that could cause an exception to be thrown due to some occult club management systems during game sessions.
— Fixed a bug due to which extra files could be in the list of academies that could be imported.
— Fixed some typos made in the opening story.
— Fixed a bug that could cause some UIs to display features of already removed mechanics/systems.
— Fixed a bug that could cause an exception when trying to donate money to the academy budget.
— Fixed a bug that could cause an exception in the player's room under certain in-game conditions.
— Fixed a bug that could cause your character to be nude if you previously edited randomized NPCs and clicked on the "Clear All" button.
— Fixed a bug due to which events with randomized NPCs could drop in the wrong locations in which they should drop.
— Fixed a bug where if your character broke a male character, the text would still refer to him as a girl.
— Fixed a bug due to which after pressing Shift+Alt+F12/F9/F10 the indicators of attachment/love/fear of randomized NPCs to your character did not increase.
New content:
— New storyline events have been added to the Suzuki Matsui stealth storyline, which drops if your character has enough map experience and some attributes.
— The hidden storyline with Ayano Yoshida was finished in its entirety. It has been updated with new event pieces and some edits. In addition, this branch itself now gives a relationship with the character and reveals a new side to him. This storyline can fall out after completing some of the story in the city library with some chance.
— Some details for your character creation system have been completely changed: firstly, instead of 30 unallocated attribute points you now get 50, secondly, the growth settings and the appearance feature system have been completely removed - everything has been moved to the character's appearance setting. In addition, some details were slightly reworked for the sake of balance after these changes.
— The hidden storyline with Ayano Yoshida has been updated: more different quests have been added, as well as some modifications to the existing ones in general. In addition, some of the conditions of their fallout have been revised.
— New mini-event items related to Ayano Yoshida's character have been added. They can fall out in absolutely any location with a small chance.
— A new storyline has been added for Suzuki Matsui's character. It can fall out if your character has an existing storyline with her, and also if your character has enough skill to play cards/physical attributes.
— Added new working events related to moonlighting at the grocery store.
— Changed and redesigned new events with Yuki Oota to current standards: you will now be able to cast your character's character through multiple choices. If before you didn't like his character, prescribed in the beginning, now you can safely step away from him and play something else. At the moment, the structure of the events with her is similar in terms of choices to the structure of the initial events with Ayano Yoshida.
— The Suzuki Matsui storyline has been slightly redesigned: some dialogue has been changed, new choices that affect the storyline have been added, some old choices have been removed, and the overall storyline now looks a bit better.
— A new interaction has been added to the list of romantic interactions with randomized male NPCs - have sex. Naturally, clicking on it will display a new scene.
— New mechanics have been added to sex scenes with randomized NPS: now your character's penis size affects the 18+ scene itself, consent/rejection of this interaction by randomized NPS and some other aspects of these scenes.
— Sleep now restores much more health to your character's limbs.
— The maximum weight indicator now has a minimum possible value of 4 kilograms, which will save the game from bugs where the maximum possible weight could be below zero.
— A minor refactoring of the system of part-time work in the grocery store was made: slightly edited formulas for the calculation of the wages under the current balance of the game, some bugs and defects associated with this game mechanics were corrected.
— There was a minor refactoring, related to the system of generation of randomized NPS: now the NPS themselves are generated with a large number of interrelated factors, not contradicting each other.
— Minor refactoring has been done on the journalism club management system/blackmail system, which opens up as the story progresses. There are now far fewer bugs and problems in these systems.
— Refactoring was done on the system that is responsible for cooking. The code itself looks a little better, some things have been moved to separate functions, and the cooking formulas have been updated to reflect the current conditions of the game economy, as well as the overall game balance.
— New life situations have been added, complicating the game and gameplay in general.
— New possible location interactions in the gym were added: now your character can use the treadmill, increasing his stamina and agility with much greater efficiency.
— New gameplay hints have been added to the hint menu, which can be opened using the in-game phone.
— Some unnecessary features no longer used in the game have been removed, as well as files.
— The album and photo feature is now only available on Windows devices.
— A new feature has been added to the font customization page - the ability to enable/disable Text-to-speech. It is only available on all devices except android.
— Existing success formulas for interactions with randomized NPS have been edited: some interactions have become easier to perform, while others have become slightly more complicated.
— Some minor refactoring was done on the sleep system: some incorrect miscalculations were changed and removed, the code itself became a little clearer. In addition, new events and systems were added there, giving a little variety to the game and gameplay in general.
— A minor refactoring of the system responsible for the distribution of randomized NPS in the location: now this system is much more stable and has far fewer errors in the calculations.
— There was a minor refactoring of the in-game time calculation: more unnecessary lines of code were removed, something was edited to a more acceptable way. The game began to run a little more stable on older android devices, as well as some other weak devices.
— New quests related strictly to your character's luck attribute have been added. The more luck, the greater the chance that these events will fall out, as well as the luck itself will affect the results of these very events.
— Added new random events with randomized NPS. Including those of 18+ focus. Their falling out depends on the attributes of your character and some other factors.
— New activities/locational interactions with randomized female NPCs were added.
— Was slightly modified system of calculation of the interval of the dropout of the available in-game events: events that fall out too often, got a little longer delay interval, and the others on the contrary.
— A minor refactoring of the system of falling out events with randomized NPS was made: the code itself began to work a little faster, it became more understandable, and also it is now a little easier to upgrade than before.
— There was a minor refactoring of the combat system: some bugs and bugs associated with it were fixed, the chances of different variations of these very fights were adjusted.
— A minor refactoring of the system responsible for the 18+ system with randomized NPS was done: existing bugs and bugs were fixed, a little work on creating new systems and improving the code was done, and in general the work on the improvement of the system was done.
— Refactoring of the system responsible for launching the game/patreon code entry and everything related to it was done. Bugs and bugs were fixed, the functionality of the systems and mechanics was improved, as well as the code responsible for this part of the game was improved in general.
— There was a minor refactoring of the system, which is responsible for the function of the necessary miscalculations for the management mechanics of the journalism club. Some bugs, incorrect formulas were fixed, and overall the code is a little better and easier to understand.
— Code refactoring was conducted, which dealt with the system of increasing the relations with randomized NPS: the system was adjusted to the existing game balance, as well as it was fixed some miscalculations.
— There was a small revision of the system, related to orientations, as well as romantic interactions with randomized male NPS: now they act more logically, the actions themselves require a certain range of factors.
— A minor rebalance was made to the system that was responsible for the distribution of randomized NPS across locations, for the pumping of their attributes, as well as for their interactions with each other. There are now fewer bugs and flaws in these systems, there are slightly more blunders and they are slightly more accurate.
— The system that is responsible for determining the location of randomized NPCs/your character has been refactored.
— There was a minor refactoring of the code that was responsible for giving gifts to randomized NPS: now it works more stable, the formulas are adjusted to the current game balance.
— There was a small correction of the systems responsible for the features of appearance, perks and some other systems, related / dependent on this. Everything has been tweaked and redesigned for the current realities of the game.
— Randomized male NPCs of the new type have a new feature: now, depending on their level of physical attributes on their body will appear/absence of abs. There is some gradation in this feature. In addition, the same feature affects your character: abs will now also appear on their body if they have enough physical attributes to do so.
— The system responsible for determining your character's appearance has been refactored slightly: it now has far fewer bugs, the systems are linked together by new persistent calculations, and in general it now runs a bit faster than before.
— New positions have been added to the mechanics of the part-time grocery store: four new positions have been added, with each of which the pay increases accordingly. In addition, some wage values in existing positions have been adjusted.
— New work-related events have been added. To get them, all you have to do is start a part-time job at the grocery store.
— Grocery store wages are now also affected by the difficulty level: the lower the difficulty level, the higher the wage.
— Simplified the conditions for dropping off some story quests with the characters Ayano Yoshida and Yuki Oota.
— Your character's luck and authority attribute can now be made greater than 120 units. At the moment, the maximum possible value of these attributes has been raised to 400 units. The same goes for the cunning attribute whose maximum possible attribute has been raised to 200 units.
— The cunning attribute has been slightly revised: it still affects the results of the events, but its influence on gameplay has been slightly reduced.
— The authority attribute was slightly redesigned: it now has a much greater effect on the results of bullying/beating and other things related to aggressive interactions.
— The background of Ayano Yoshida's apartment has been completely changed and redesigned. In addition, two new times of day have been added.
— A new background has been added to the game in some of the existing events, the forest.
— Clothing now changes color using the new RGB color change feature only when a Best Friend level patreon code is entered. Temporary, for tests.
— Fixed bug which caused some items to not appear in the Patreon Subscriber menu after pressing the appropriate button in the English translation of the game.
— Fixed a bug which caused the main menu interface in the Patreon Subscriber menu to close incorrectly, with one part closing faster than the other.
— Fixed a bug which caused the Patreon Subscriber menu to drop out when you change the patreon code, and the menu itself with the entry of this very patreon code did not come out over time.
— A bug was fixed which could not drop out some of the work items during the mini-game in the grocery store.
— Now if you enter 'exit' in the menu to enter your nickname in the donator table, you can go back to the cabinet of the patreon subscriber.
— Slightly changed the appearance of the running line in the main menu of the game.
— In the game's character creation menu, if you invest free points in the attributes of luck, prestige and cunning, their value increases not by one unit, as before, but by two.
— Now if your character wins any RNPS in the cards, he is one hundred percent likely to increase his attribute luck, and with a 25 percent probability can increase his attribute of cunning and authority.
— The system of generating your character's appearance has been completely changed: now from the very beginning nothing is generated on him except the basis, which includes the body and hairstyle. Everything else you can customize in the menu of changes of his appearance, tattoos can be scored in the game session, and scars can be obtained in fights/injuries.
— From the editor of randomized NPC was removed the ability to select the first type of body for the male NPC.
— Your character can now still get a bonus if you skip the minigame in the grocery store, though not as often as with the minigame.
— Your character can now slightly decrease in height due to barbell work in the gym, and increase in height due to barbell work in the academy stadium.
— A minor refactoring of the main menu interface was made: some problems in it were fixed, some animations were corrected.
— A minor refactoring of your character creation interface was done: some rudimentary things were removed, some mechanics associated with this system were redone, the overall communication of this entire interface was improved, and the balance was slightly corrected.
Fixed bugs:
— Fixed bug that not all romantic interactions were displayed with randomized male NPCs.
— Fixed a bug where the text window would not always close during some interactions with randomized male NPCs that do not involve the text window.
— Fixed some bugs related to the actual 18+ scenes in the game.
— Fixed bug related to the fact that all clothing of randomized female NPS could be black/colorless.
— Fixed a bug that would cause you to get to more non-existent locations using the "Search for a Character" feature.
— Fixed a bug that caused your character's attribute stats to be calculated incorrectly during some events with randomized NPCs.
— Fixed a bug which could cause an exception during some events at the grocery store.
— Fixed a bug that could cause an exception during the replay of some quests with randomized NPCs.
— Fixed a bug that could cause the game's storyline with the characters Yuki Oota and Meiko Tsukasa to be blocked in certain circumstances.
— Fixed a bug that caused permanent exceptions when playing cards on the player's computer.
— Fixed a bug that caused an incorrect price for treatment in a hospital location.
— Fixed a bug which could cause an exception to appear when you clicked on a randomized NPC and then opened the interaction menu with it.
— Fixed a bug which caused the kill the hooligans quest not to end when winning a fight over the leader of the hooligans.
— The bug because of which the damage from fights showed incorrect percentage values in the player's diary was fixed.
— Fixed a bug which caused the percentage of debuffs to be displayed incorrectly in the main character's diary.
— Fixed a bug which caused some of the new sub-jobs in the grocery store to not drop at all.
— Fixed a bug that could sometimes cause Russian words to come out when using the player's PC in the English translation of the game.
— Fixed some incorrectly working perks per level for your character.
— Fixed some storylines/lines with randomized NPCs not working correctly. Now both the storyline with Yuki Oota and the storyline with the bullies at the academy work correctly. Also, the existing randomized NPC event dropout formulas were slightly corrected to current attribute/influence point standards and other factors.
— Fixed a bug that could cause an exception to come out due to some randomized NPS generation issues.
— Fixed a bug that could cause some appearance/detail features of randomized NPS to be displayed incorrectly.
— Fixed a bug that was causing some of the interface to be displayed incorrectly.
— Fixed a bug related to some incorrect in-game interface animations.
— Fixed a bug that caused some percentages in the interface with the journalism club management to be displayed in fractional rather than integer values.
— Fixed a bug that could cause an exception when generating a certain set of clothing/accessory on a randomized NPC.
— Fixed bug which caused some places with story NPS in English translation of the game to have text in Russian.
— Fixed bugs, which caused the game to crash in the middle of the game due to some errors in the in-game timing script.
— Fixed bug which could cause exclusion of the randomized NPS generation modes at the beginning of the game session.
— Fixed a bug which caused some miscalculations of the general vulgarity level of the academy to be incorrect.
— Fixed a bug that could cause an exception during the editing of randomized NPCs in the editor after the beginning of the game session.
— Fixed bug which caused randomized NPCs to have incorrectly generated attributes for their character traits.
— Fixed a bug where some body types on randomized male NPS could be displayed incorrectly without proper attributes/influence factors taken into account.
New content:
— A new small storyline has been added for the character Ayano Yoshida. It comes out randomly after a certain progress in the story. In addition, various mini-event items have been added that relate directly to this character.
— New new events concerning Meiko Tsukasa have been added. They allow you to switch from the romance branch to the blackmail branch, they tell a bit more about the character himself, and also have certain choices that allow you to play off your character's character.
— Suzuki Matsui's storyline has been redesigned: a new event has been added to her storyline, the diary hints regarding her storyline have been changed and refined, and the text in some places in existing events has been changed.
— The interface of the game's main menu was completely redesigned and refined: it became more presentable, it got a lot of animations and additional features like a running line of game tips, pop-up dialogues, as well as other things that complete the whole menu in general.
— Your character now has a different physique depending on his physical attribute scores: he can be fat, skinny, average weight, or chunky. Also, now he can't have the old type body. Now he only has a new type body on a permanent basis.
— Added a new possible pet/domesticate for your character, Robert von Tarakanius. If you choose correctly in one of the events, he will appear at your character's home and help him. Fortunately, he can always be kicked out with certain gadgets, eaten when hungry, or start ignoring, which can make him go away.
— A new category of events related to your character's housing has been added: your character will now experience various problems related to this element of the game. For example, with some chance the pipes in the apartment can burst, the courier can make a wrong address in the delivery: each event causes not only problems, but also gives your character small buffs to the attributes, certain statistics and other elements of the game. In addition, the interval of their fallout is set as one in-game month, from which such events will not seem like a chore.
— In the existing interface in some places have been added animations and other things to make it more lively and interesting.
— The Suzuki Matsui storyline has been slightly redesigned: the initial dialogues have been modified, new choices affecting the storyline have been added, some old choices have been removed, and overall the storyline now looks a little better.
— Changed and reworked some of the new storyline with Ayano Yoshida to current standards: you can now cast your character's character through numerous choices. If before you didn't like his character, prescribed in the beginning, now you can safely step away from him and play something else.
— Added a new feature to the editor of randomized NPS: repaint in any color existing sets of clothes. This is done by entering RGB code in the appropriate tab in the editor. All clothing is divided into bottom and top, which increases the number of available options and room for imagination. This is currently only available to randomized female NPCs, as well as to patreon subscribers with a subscription above or equal to Best Friend ($10), for the time being, until this feature is tested.
— Now certain sets of clothes are generated in different colors: there are more than a dozen pieces, all chosen depending on the type of randomized female NPS and other factors.
— Added new quests, which relate to the direction of the daily quests, dropped in the apartment.
— New location quests have been added, adding to the difficulty of passing: each one affects your character in its own way. The fallen out event can both improve your character's attribute and reduce it. The very fallout of the extremely unlucky difficulty-adding inventions depends on your character's luck.
— A new location has been added, which is available to visit - the gym. To visit it you need to buy a season ticket there, and its very attendance gives more opportunities to pump the physical attributes of your character.
— There was a minor refactoring of the in-game map, which will get rid of some of the problems associated with it, as well as accelerate the creation of location-related content in the future.
— There was a minor refactoring of the distribution system of randomized NPS on locations: their movements became a little more logical, and the locations, which before they could ignore, became more visitable.
— Refactoring was made, concerning the system for calculating the number of achievements: now everything is much more stable, the calculations themselves are carried out in a separate function, and the code is more understandable.
— Many more location actions now affect the relationship between your character and the randomized NPS.
— New mini-event related to randomized NPS have been added, as well as minor editing of the already existing in-game events of this type.
— Slightly edited module responsible for the distribution of clothing on randomized NPS: the choice itself is now based more on their personal preferences, relationships with other RNPS, as well as some other factors.
— There was a minor refactoring concerning the attitude modifier system: maximum and minimum limits were added, some bugs and flaws in miscalculations were corrected.
— In some quests with randomized NPS added more conditions for falling out: some of them now will not fall out until your character gets the desired level of popularity / does not reach a certain point in the story.
— Fixed a bug that would come out if you donate money to the academy, causing a new student to be added and a new exception after rewinding time.
— Removed some minor features and functions that could cause bugs and problems with the appearance of randomized NPCs on screen.
— Removed the tab with the appearance features from the main character's diary due to its uselessness and rudimentary under the current conditions of development.
— Now the table of sponsors in the main menu is updated automatically when you connect to the Internet. If it is not, the standard list of top sponsors is played.
— New appearance settings have been added to the main character's appearance editor, and the old, more irrelevant ones have been removed.
— There was a complete refactoring of the system of generation of relationships with randomized NPS: the whole code was completely rewritten and instead of random values now has a significant weight on the character's character, gender and many other factors. All of his individual characteristics will be taken into account during the distribution of the initial relationships with other NPS: NPS with the same character and hobbies will clump into small groups, the arrogant will hate everyone and everything, and the aggressive will love only one thing - force.
— Refactoring of the system responsible for determining the clothing/sleeves on this very clothing for randomized female NPS was done: now the code itself, which is responsible for this, works much faster, more stable, as well as in general it looks much better than it was before. It also applies to the code in the randomized NPC editor, as well as the code that is used in the gameplay itself.
— There was a minor refactoring of the module responsible for determining the weight of items in the inventory: now all the calculations are much more accurate. In addition, some bugs and defects related to this area of the game have been fixed.
— There was a minor refactoring of the module for calculating the time of day: some global variables were changed, in some moments the scripts were changed, which will speed up their loading and improve performance. In addition, fixed some exceptions associated with this module and popping up during a long game session.
— There has been a minor refactoring of the module responsible for the mechanics of the journalism club. There should now be far fewer problems associated with this mechanic.
— Some unnecessary repetitive parts of the code have been removed, and some have been merged into one function, which saves the game from some of the bugs associated with these points: incorrect miscalculations, inactualized data, exceptions and other problems.
— A new location interaction has been added to the Beach location, tanning. When you use it, your character's attractiveness is increased by 50 percent for 24 hours.
— Changed the limit needed to use the first aid kit: from 29 health units per limb it was raised to 39 units.
— Increased the time period in which the event with the student council meeting should fall out: now there should be no problems, because of which this event could not fall out for weeks. In addition, almost all existing events have had their availability intervals slightly increased.
— A new feature was added to the subscriber patreon menu: change patreon code.
— The background of the location where student council meetings are held has been completely redrawn. In addition, a new time of day option has been added there as well - night time.
— Some unnecessary files from the game's folder were removed, and some sections of code were moved to different places, which will improve their overall appearance and design.
— New animations were added to the existing game interface.
— A complete refactoring of the code that deals with the occult club has been done: all calculations have been moved to separate functions. Instead of repeated lines of code, a function is now called, which will reduce the number of errors in the calculations themselves, fix certain exceptions that occur under certain circumstances, and fix problems with incorrect reduction of fractional numbers to certain values.
— A minor refactoring of the code responsible for initialization of game data was done: now there are almost no bugs related to missing variables, as well as in general and slightly improved load situation at the beginning of the game / during the game session.
— Refactoring of the module responsible for determining the appearance of randomized NPS was done: all unnecessary checks and functions were moved into the randomized NPS generator itself, which will reduce the load when playing this module and improve the situation with small slugs when entering the interaction menu. In addition, also fixed some bugs associated with the incorrect display of various features of the appearance, with improper calculation of the height/weight of the character and other features.
— Some refactoring of module responsible for generation of randomized NPS in already existing session was made: now this entire module takes into account the selected features of generation, bugs and defects related to the definition of appearance/name and other features of NPS were corrected.
— Now RAM is cleared by the game not once every game week, but once a game month.
— Now after entering the patreon code you will be able to open the patreon subscriber menu, where you will have the opportunity to add your nickname to the sponsor table if you need and want to.
— There was a minor refactoring of the part of the code responsible for creating, displaying and changing the appearance of randomized NPS and your character.
— Two new items were added to the online store on the player's PC - casual wear and gachis costume. By buying them, you will have the opportunity to put them on your character.
— A new background was added while using the "Take a shower" location opportunity in the player's room.
— Code refactoring has been done for the three scenes with randomized NPCs: there are now far fewer bugs and exceptions associated with these scenes. In addition, apart from the refactoring itself, some graphical problems were fixed, one of the scenes was completely redrawn and refactored, the scenes themselves now take into account the new body types of randomized male NPS. Also, among other things, they now take into account two new costumes for male RNPS.
Fixed bugs:
— Fixed a bug that caused some quests not to spend energy/saturation, and not to pass the time.
— Fixed a bug which caused some players not to be redirected to the main game menu even if the necessary button/function was pressed.
— Fixed an issue which caused me to be redirected to the wrong location after the end of the mini-event in the academy location.
— Fixed the bug at which the module of distribution of the quests with randomized NPCs could give out exceptions under certain conditions.
— Corrected the defect that the appearance calculation of the main character did not save the result of the Fear Calculation Modifier.
— Fixed a bug which caused your character's appearance modifier to be miscalculated at certain moments.
— Fixed a bug which caused an exception to appear if the game did not autosave.
— Fixed bug which caused the sublocations lists to show not the full list of available sublocations if your character had fulfilled the necessary conditions to get it.
— Fixed a bug that could cause an exception when editing a randomized NPC in the editor in some cases.
— Fixed bug with wrong appearance of abdominal textures on randomized NPS if they had strength above 30 units.
— Fixed a bug that could cause an exception when replaying events with randomized NPS activities.
— Fixed a bug which caused the initial stages of the relationships in the randomized NPF editor to not work.
— Fixed bug which caused the sleeves of the clothing of randomized female NPS could be on top of the main set of clothes.
— Fixed a bug which caused an exception to appear while opening the interaction menu with randomized NPCs that were on the city beach.
— Fixed a bug that would cause an exception if a randomized NPC was wearing a certain type of clothing and had a certain body type.
— Fixed a bug that could cause Yuki Oota to disappear in some instances of the Student Council storyline.
— Fixed a bug that could cause an exception at the beginning of the game for some conditions and generation settings.
— Fixed a bug that could cause an exception to appear during certain story events, with certain choices.
— Fixed a bug that could cause some emotions in story events to be displayed incorrectly.
— Fixed a bug which could corrupt the existing preserves by the game itself. The same bug was also reported about the game not seeing the existing preserves on some devices.
— Fixed bug which could show incorrect emotions on the faces of randomized NPC during some quests with them.
— Fixed a bug which caused the interface to disappear and/or its details during some manipulations with the game.
— The bug was fixed, because of which some details of the randomized NPS could be not in their places, and that could make NPS themselves look strange.
— Bug fixed, due to which hints in the management menu of occult club were not displayed: when pointing the cursor/finger on the perks of RNPS were not displayed.
— Fixed a bug that caused the tooltips in the interface of the occult club management could be displayed incorrectly: in some places the text was out of the padding, in some places translation was not displayed.
— Fixed bug which caused the randomized male NPCs of new type to not show any clothes except for the uniform which they have to wear in the academy.
— Fixed a bug that caused randomized new type male NPCs to not display their genitals when they were not wearing any clothes.
— Fixed bug which caused randomized new type male NPCs not to have Strange-looking Glasses item working.
— Fixed a bug that could cause attribute values to double up if the player went to look at their value on the page in the diary under certain circumstances.
— Fixed a bug that caused some of the event and elections with Yuki Oota to display the wrong guide in the diary. Such choices have been corrected and now the way to go through the storyline is displayed in the diary correctly.
— Fixed a bug which caused your character's body type to change from time to time in the clothes change menu, as well as his appearance in general.
— Fixed a bug that caused your character to appear with extra tattoos/scars.
— Fixed a bug that made it impossible to change your character's clothes in the change menu.
— Fixed some bugs in the main menu.
— Fixed bug that caused not all RNPS were given relationship/attachment/fear points while receiving perk/item that tied to receiving it.
— Fixed a bug which caused the Event Chance Calculation function to take into account some variables, and that caused it to work incorrectly.
— Fixed small bug in the module of distribution of the randomized NPC on the locations of their clubs/activities.
— Fixed bug, due to which randomized male NPS could spawn a Gachi costume in a game session as a clothing preference without using cheats/REPU editor.
— Fixed all bugs and flaws in the main character generation: now all the appearance generates as it should.
— Fixed some bugs and bugs related to the appearance of randomized male NPCs of the new type: now all the details are displayed as they should be, without any problems.
— Fixed an issue where the satiety index could not be an integer number. In addition, the general initial rates have been changed: the maximum satiety level has been reduced in the initial stages of the game.
— Fixed an issue where at the beginning of the game session the grocery store might not have enough products of certain types.
— Fixed some problems that the game could calculate your character's attributes incorrectly at certain moments of the game.
— Fixed some perks in the game to work as they should now.
— Fixed some stats on the effect of randomized NPCs, which were not always loaded when interacting with them.
— Fixed some typos in Russian translation of the game.
— Fixed errors in English translation of the game in some moments: inaccuracies, lack of translation in certain moments, typographical errors and exceptions, which occurred in very rare cases.
— Fixed bug, connected with incorrect calculation of some statistics, which was connected with mechanics of fights.
— Fixed bug, that caused some interactions with randomized NPCs to be excluded.
— Fixed a bug which could lead to an exception during a long game session if the journalism club storyline was completed and the mechanics of the club's management were open.
New content:
— The storyline related to Yuki, Ayano and the Vocal Club was continued: new events were made for this storyline, some existing events were redone, and the conditions of old events were changed in some places.
— The storyline related to Azumi, a realtor from a real estate agency, was continued. In addition, more privileges and opportunities are now given for completing her storyline.
— Yuki Oota's romance-related storyline has been modified at some points in the game.
— A new possible interaction has been added to Yuki Oota's Menu of Wishes, with which your character will be able to get money from the occult club in person.
— A new possible hidden quest has been added to fall out with a secret groupie.
— The old Yuki Oota events have been changed and redesigned to current standards: you can now cast your character's character with multiple choices. If before you didn't like his character, prescribed in the beginning, now you can safely step away from him and play something else. At the moment, the structure of the events with her is similar in terms of choices to the structure of the initial events with Ayano Yoshida.
— The Suzuki Matsui storyline has been slightly redesigned: the initial dialogues have been modified, new choices affecting the storyline have been added, some old choices have been removed, and the overall storyline now looks a bit better.
— A new storyline has been added to the storyline with Ayano Yoshida at events displayed in the diary as "it looks like all options are lost". During this, your character will now have the opportunity to fix the failed Suzuki Matsui storyline and complete the Ayano Yoshida storyline.
— A new ending has been added for the romance branch with Yuki Oota, which occurs under certain plot choices and circumstances.
— More choices have been added to some of the storyline character Ayano Yoshida, allowing you to wager your character's character. In addition, some of the storyquests and interactions with her have been rewritten to make your character seem more neutral and less arrogant.
— Now, if your character tries to agitate to join the occult club by RNPS members of other clubs, their attitude towards your character will become much worse.
— A new location interaction has been added to the occult club location - donate money. With it, your character will be able to increase the total amount of funds in the club, giving your money in return.
— A new mechanic for the management system of the occult club has been added: all club members can now make their donations in the form of a small amount of credits. The chance of this depends on the relationship level of your character, as well as their level of greed.
— A new button has been added to the player's phone - an information button, with which you can get some hints about the game: about the limb system, about how to open an abandoned factory, as well as about swipe control on the android.
— In the location of the new apartment from the real estate agency and the men's locker room at the academy, a new location interaction has been added: take a shower. With it you can temporarily increase the attractiveness of your character.
— A new item was added to the online store on the player's computer - spirits. With its help you can increase the attractiveness index by 50%.
— A new location interaction was added to the stadium location in the academy, with the help of which you can improve your character's stamina and strength - to work out on the tournaments.
— The training system has been redesigned at some points in the game. In addition, new training events were added to the game.
— The diary category with the quest character Ayano Yoshida now displays the identifier of the story quests going on right now. In addition, some bugs and bugs related to this character's event triggers were fixed.
— Changed the rounding system of some values in the management menu of the occult club: instead of constant rounding to integer values, it now rounds to fractional values, but to the second digit after the decimal point.
— A new distinctive feature has been added to the character trait "Mercantile": money affects the score of the RNPS modifier that has this trait.
— A new cheat has been added to the menu of cheats for patreon subscribers - increase cooking experience.
— Now, if your character is wearing "Strange-looking glasses", they will be displayed on his appearance, and he will be given the "Glasses" appearance feature.
— Now some quests with randomized NPCs have a much bigger effect on their influence stats.
— Difficulty level now affects the level of vulgarity required to change/remove different outfits in the standardized academic uniform change menu, as well as the prices in the grocery store/online store in the player's computer. The lower the difficulty level, the fewer demands are placed on the player and the less money is required to buy anything.
— Changed some points excessively affecting the difficulty of the game on high difficulty levels. Now the difficulty itself, depending on the choice, progresses more smoothly, without harshness.
— Edited some points regarding the distribution of randomized NPS on locations, as well as the module of activity distribution - now NPS are distributed more evenly across locations, and their activities cause fewer questions.
— Now the success of romantic interactions with randomized NPS depends not only on attachment points, but also on the orientation of a certain RNPS.
— In the menu of interactions with randomized male NPS, new possible interactions were added: touching breasts, touching ass.
— New possible operations in the "Hospital" location for your character were added: shrink a penis and enlarge it.
— A new setting - eyebrow type - has been added to the randomized NPS editor for male characters.
— A new category has been added to the editor of randomized NPS - customize accessories. This is done for randomized male NPS, and you can currently customize there the presence/absence of glasses.
— In editor of randomized male NPS a new setting - body hair was added. With it you can adjust potential hairiness of RNPS. In addition, this setting itself is now randomized on them at the beginning of the game session.
— There was a minor refactoring of the module responsible for determining what clothes will be worn on the randomized NPS. The code area itself became clearer, more productive, and it had far fewer bugs/defects that were there before.
— The background of the sub-location associated with Ayano Yoshida's initial event, Festival, has been changed. It was completely redrawn and made from scratch by us.
— The event associated with the strange points now drops only after your character goes through a bit of the story: the event itself will drop only after Ayano Yoshida's performance.
— Eight new swimsuit options have been added to the menu for selecting typical clothing to be worn by randomized female NPCs in the academy.
— Now the chance that a randomized NPC will enjoy ejaculating inside from your character depends on his or her level of vulgarity.
— The maximum chance available to achieve ejaculation control in sex scenes with randomized NPCs has been raised.
— The price of treatment in the hospital has been raised from 300 credits to 700 credits.
— Randomized male NPCs of the new body type now display emotions: eyebrows, mouth position, etc. exactly as it was displayed on the old body type.
— The import/export menu can now be exited by entering the appropriate 'exit' or 'exit' phrase.
— New general cheats have been added: npc_id, which will cause randomized NPCs to show up as an identifier, and appearance_npcs, which opens up the appearance editor for randomized NPCs.
— Now once every in-game week the game will try to clear the memory occupied by the device, from which the problems with its leakage during long game sessions will be less relevant.
— On high difficulty levels randomized NPS now have an autolvelling system: the more attributes your character has, the more attributes randomized NPS have.
— Attributes of randomized NPS now have a maximum fixed value: their attributes cannot go higher than 120 units.
— Randomized male and new type of randomized NPS now shows bruises/scars and blood.
— New interactions have been added to the menu of interactions with randomized NPS, which affect your character's neutral skills: talk about cooking, PCs, fighting and gambling. Each dialogue also boosts attitudes as well.
— New story choices have been added to some of the story character "Yuki Oota," which can open one direction of the story and close another. In addition, hints have been added to the story choices themselves with her, which will tell you what the consequences of the choice will be.
— A new event has been added with randomized female NPCs in which your character can escort them home from the academy. It appears at the entrance to this location and falls out with some chance if your character has a high level of relationship with the randomized NPS.
— Added new events with Ayano Yoshida: now your character can walk her home if he meets her at 8 PM near the academy gate with some chance of that.
— The backgrounds of the "Occult Club's Backroom" and "Realtor's Agency" locations have been completely changed and redesigned.
— A new background has been made for the new "Take a shower" interaction. It is displayed in the form of a shower room when using the new interaction in the men's locker room location.
— In some of the Meiko Tsukasa storyline events, the text has been modified and rewritten.
— Improved the function responsible for calculating the appearance of randomized NPS: now there are far fewer bugs related to the appearance of randomized NPS, as well as exceptions caused by their appearance.
— The function responsible for the management of the occult club has been improved: the miscalculations associated with it have become much more accurate and began to have fewer problems associated with incorrect miscalculation formulas.
Fixed bugs:
— Fixed a bug that could cause an exception when selecting some cheats in the cheat menu.
— Fixed a bug that could cause an exception when using some location interactions in the English translation of the game.
— Fixed bug which could lead to exception while using some hits in the fight system with randomized NPS.
— Fixed a bug that caused an exception during the display of some scenes of randomized NPCs with randomized NPCs.
— Fixed an issue where the grocery store was displaying some items with the wrong names in the English translation of the game and differ from the names in the cooking menu.
— Fixed a bug that could cause an exception when displaying any activities of randomized RNPS with randomized NPS.
— Fixed a bug that could cause an exception at some moments in the system of fights with randomized NPCs.
— Fixed a bug that would cause 4 base hairstyles to not display correctly on randomized male NPS when selecting some lengths.
— Fixed an issue which could incorrectly and incorrectly count the total vulgarity of randomized NPS each beginning of the game day.
— Fixed an issue that could cause some backgrounds to be displayed incorrectly during event/transition locations.
— Fixed some bugs related to the incorrect display of the consequences of elections with story NPCs during the course of the story.
— Fixed bug, due to which your character could get the event with randomized NPS, which should not have been given under the same conditions.
— Fixed a bug which caused the game to crash on weak devices after a certain period of time.
— Fixed a bug that could cause the Journalism Club interface to display incorrect values/characters' names.
— Fixed misprints in some moments of the game in the Russian translation of the game.
— Fixed a bug which caused some swimwear when changing a typical set of clothes that RNPS wear at the academy to not change to the existing chest size of the RNPS itself and/or an exception might appear when interacting with them.
— Fixed a bug which caused an exception to appear when selecting the 14 set of clothing in the menu of changing the typed clothing set for randomized NPU.
— Fixed a bug which caused some sets of clothing in the menu of changing the typed set of clothes not to show the sleeves of the clothes on the model.
— Fixed a bug which caused the brassiere to be hidden when clicking on the hide clothing set button in the change typed clothing set menu for randomized NPCs.
— Fixed a bug which caused the button in the interface of changing typical clothing for randomized NPS in the category with changing bras to be displayed as "Take off bottom".
— Fixed bug which caused the exception in the mini-event where the randomized male NPS calls your character for a smoke.
— Fixed a bug which caused an exception at interacting with the randomized male NPC, which had any tattoos.
— Fixed bug, which caused attributes of randomized NPC could appear in fractional values, instead of integer ones in biography menu.
— Fixed some graphical issues in the randomized NPC biography menu.
— Fixed a bug that caused the total depravity of the academy to be counted incorrectly. In addition, corrected the defect that the vulgarity of the randomized NPS did not rise when playing some events.
— Fixed bug which caused the swimsuit could not be displayed in the change menu of typical clothing for randomized NPS.
— Fixed bug which caused an exception during the appearance of the background of a new apartment which can be purchased from the real-estate agency.
— Fixed a bug which made it impossible to be healed in the "Hospital" location on the English translation of the game.
— Fixed a bug which caused an exception to appear if you start interacting with a randomized male NPC wearing glasses. Also, fixed a bug which caused new typical bodies to not show points on randomized male NPCs.
— Fixed bug "OverflowError: value too large to convert to short" on MAC and Linux devices, which was released at the start of the game.
— Fixed a bug that caused even if a randomized NPC had injuries, it would still visit the academy/locations of the city.
— For the first body type in the randomized NPC editor, some settings that were not available to him, leading to exceptions, have been removed.
— Fixed some minor bugs related to the visual part of the randomized NPC editor.
— Fixed a bug where some of the data changed in the randomized NPS editor were not saved after the changes were accepted.
— Fixed an issue where the first body type of a randomized male NPC had clothes of other body types spawned, which caused an exception/graphic bug.
— Fixed an issue with white shadows on the gachi suit of randomized male NPS.
— Fixed bug which caused the English translation of the game to display phrases in Russian in some gameplay moments.
— Fixed bug, due to which randomized NPS could appear on the location removed from the game in the Russian translation of the game.
— Fixed bug because of which randomized NPCs could not appear in their clubs at a certain time of day.
— Fixed an issue which caused some group activities to be incorrectly displayed and the members of these activities could be displayed as "No more".
— Fixed bug in some quests with randomized NPCs, during which the number of their attributes was counted incorrectly.
— Fixed bug which caused all randomized female NPCs to have black eyes at one moment.
— Fixed bug which caused not all of the required data to be transmitted through the module of determining the appearance of a randomized NPC.
— Fixed a bug which could cause an exception during freelance orders and/or during the programming tutorial.
— Fixed a bug which caused the same academy club to appear in the club management menu more than once if the first clubs had the same popularity value.
— Fixed a bug that could cause an exception during the opening of the inventory under certain circumstances and fulfillment of certain conditions.
— Fixed a bug that caused the project readiness value in the occult club management menu to have a fractional value rather than an integer value.
— Fixed bug which caused stadium background to be displayed incorrectly when switching from location to location or when falling out of some event.
— Fixed some typos in Russian translation of the game.
— Fixed bug, due to which menu of location activity in player's room could not be fully scrolled down, making some actions with location unavailable.
— Fixed bug which caused the Attractiveness indicator to ignore some bonuses/debuffs to the indicator in the diary.
— Fixed bug which caused new types of eyebrows/hair on the body to be displayed incorrectly on new standard randomized male NPCs.
— Corrected the bug that the background of the sub-location displayed during the festival in the academy was not displayed correctly.
— Corrected the defect that the Porn Actor and Sexy Maniac level perks were incorrectly affecting sex scenes with randomized NPCs.
— Fixed a bug that caused some point generation modes to not show up in the general list.
— Fixed some typos/inaccuracies in English translation of the game.
— Fixed some bugs, which caused some functions and interactions not displayed in English translation of the game.
— Fixed some bugs, connected with displaying of some names in wrong format in Slavic and Japanese dictionaries of game's generation.
— Fixed some graphical flaws associated with the display of the game interface control journalism club, occultism club, as well as the display of randomized NPU on the screen.
— Fixed a bug that could cause an exception while using the journalism club management interface.
— Fixed a bug that could cause an exception while opening the interface to change your character's clothes under certain conditions.
— Fixed an issue where randomized NPC event could drop out the wrong event despite the existing conditions.
— Fixed a bug that could cause an exception in some story moments/inventions with randomized NPCs in some game circumstances.
— Fixed a bug which caused some accessories on randomized female NPCs to be displayed incorrectly.
— Fixed a bug which could result in an exception on certain interactions with randomized female NPS.
— Fixed bug related to incorrect miscalculations on randomized NPS, chances of successful interactions with them, as well as on the amount of relationship points given out for the interaction.
New content:
— The background of Ayano Yoshida's room where she moves in during the cohabitation was redrawn. In addition, the night and evening views of the room were also redrawn.
— The background of the new apartment that the protagonist can rent from a real estate agency has been redrawn. In addition, exactly like the old apartment, it can be soiled, replenished over time with new items and some other things. It has the same interactivity as the old version of the room.
— A new button has been added to the biography menu: physical data. There you can see the full height of the randomized NPS, as well as his weight, which is counted using the difference of his physical attributes, some features of appearance, body type and other
— New outcomes have been added to the events with randomized NPS: this applies to both the usual constantly recurring events with regular RNPS, as well as some events with story RNPS. This includes both the events with the head of the hooligans, the hooligan community at the abandoned factory in general, and the events with the girl with the strange glasses.
— Fixed some bugs and bugs related to the course of story quests given by story NPS. Now the conditions for obtaining certain quests are more intuitive, and their passage itself takes less time from the player due to the smaller number of delays between them.
— New details were added to the masturbation scene for randomized female NPS: now the scene shows some new accessories, appearance features, no/present pubic hair. In addition, in the scene RNPS can now be displayed in their casual clothes: specially for this were drawn all the available sets of clothes, and the choice you need or not will be at the beginning of this scene.
— Added new mechanics to the hospital location - now your character will be able to do operations that will affect him, his attributes, some neutral stats and other parameters that affect the gameplay.
— Two new sets of clothes have been added to the randomized NPS editor for male characters: another casual set, as well as a new suit.
— In the editor of randomized NPCs a new tab has been added for editing the appearance - change accessories. With this you will be able to add/remove points from randomized male NPS, which will be generated in the session.
— A new setting has been added to the randomized NPS editor: relationship presets. With it you can adjust how many relationship points/attachment/love points will have randomized NPS to your character at the beginning of the game, changing their values after the generation of the game session.
— A new dish has been added to the cafe menu: the business lunch. It is very cheap, but when you eat it, your character's attributes are significantly reduced for a while.
— The randomized NPS generator was upgraded and refined: there are much fewer bugs associated with this point in the game, and the RNPS generated by the scripts of the games have fewer logical inconsistencies associated with the attributes, biographies, perks, appearance traits and other game moments.
— A new perk for levels has been added: overpowering. With his help recovery time from poisoning and fights will be reduced by half.
— New cheats have been added: entering the phrase limbs in the Patreon code input menu will heal all limbs of your character, entering the phrase occult will add 10.000 credits to the occult club budget, and entering the phrase change will add relationship points with the selected randomized NPS.
— Now eating certain foods, such as frozen food, fast food in general from the grocery store reduces attribute levels by 20 percent for a period of time.
— Now for constant fights your character will get some kind of debuff to his attributes: each new fight while your character is recovering will increase the debuff, exactly until your attributes are reduced by 90 percent. The recovery time in this case takes 10 hours.
— Now, actions that require the player to have a minimum level of energy also require a certain level of satiety. This includes jogging in the park, push-ups and other activities that increase physical attributes.
— Participating in a fight with a randomized NPC can now reduce his strength and dexterity if he is hit in any way, and increase his stamina level.
— The mini-map now indicates when Ayano Yoshida's apartment is open for visiting.
— A new feature has been added to the settings menu to enable confirmation of the start of fights with randomized NPCs.
— In the statistics menu, in the diary, new statistics have been added - the size of your character's penis. The indicator itself directly affects the success of sexual scenes with randomized NPS: the reaction to this offer, the process itself and some other details depend on this indicator.
— Now the parameters of the randomized NPS growth directly influence the indicators of strength, endurance and dexterity. The higher the RNPS is, the higher its strength, but the worse its dexterity and stamina and vice versa.
— Added new location interaction to the stadium in the academy location - run.
— Added 4 new possible fonts for their use in the text editing menu displayed during events and/or other narrative game content.
— A complete refactoring of the module responsible for the distribution of randomized NPS to locations was made: all bugs and defects associated with this module were fixed, as well as in general now it works a little faster and more stable, which will get rid of microfreezes on some weak devices and/or with a large number of RNPS.
— In the editor of randomized NPS was added a choice of clothes for randomized male NPS.
— New point generation modes have been added: all RNPS have new body types, and all male RNPS wear gachy suits.
— New appearance settings have been added to the randomized NPC editor for male NPCs.
— New button was added into game content filtration category - disable/enable tattoo/piercing on randomized NPS.
— Changed stamina pumping system: now while your character is exercising, stamina will increase only during the last possible interaction time.
— Now randomized NPCs with relationship stage "Fanaticism" can chase your character with some chance and actively follow him.
— On easy difficulty, the game now notifies you if your character is in the friendzone of a randomized NPC.
— NTR content with randomized NPCs is now automatically turned off at the start of the game session. You can turn it on in the content filter menu.
— Using a Best Friend ($10) or higher subscriber patreon code will now allow the player to generate more randomized NPCs at the start of the game session.
— Now there is additional information in the save bar: the version of the game in which the save was made.
— Scars now do not appear on your character in fights if he was not dealt any damage. In addition, the appearance trait associated with scars also now does not take into account fights where your character did absolutely no damage.
— Reworked some chances to interact with randomized NPCs from the NPC interaction menu. Also, reworked the relationship/fear/attachment points that these very interactions give, as well as refined some of their outcomes and added new ones in some places.
— Reworked some of the formulas that are responsible for the fallout of the randomized NPS events: now the values themselves are dynamic, they are influenced by the amount of time spent in the game, as well as the number of fallout events in general.
— Added a new character trait for randomized female NPS - looks addict. It manifests with low romanticism and high level of love for the cute, and the effect is a greater impact of the appearance of your character on the available modifiers.
— Added a new character trait for randomized NPCs - likes cooking. This trait appears when the randomized NPS has not too high level of criminality and slightly below average level of sociable, and its effect is to influence your character's cooking skill modifiers.
— Added a new character trait for randomized NPS - likes gambling. This trait appears when the randomized NPS is not too high level of responsibility and slightly above average level of criminality, and its effect is to influence the modifiers of your character gambler skill.
— The character trait "Fistfighter" now also affects the modifiers of the RNPS, adding to it the effect of the number of fights and combat experience.
— Added new modes to the point generation menu: "all characters have bisexual orientation", as well as "all characters have heterosexual orientation".
— Improved functioning of module optimizing randomized appearance of NPC: there were added more checking conditions, removed all unnecessary, and it now randomizes some features much faster, which will eliminate the problem with delay on some weak devices.
Fixed bugs:
— Fixed a bug that could cause an exception if you go to sleep a character at the beginning of the game session without any rewinding time.
— Fixed bug related to incorrect odds calculations during call to randomized NPS / some story NPS. Also fixed some incorrect formulas calculating odds in sex scenes with randomized NPS for premature ejaculation/other events.
— Fixed an issue that could cause an exception to be thrown when interacting "Image Change" with a randomized NPS.
— A few improvements to the problem with memory leaks and subsequent crashes on some Windows and Android devices.
— Fixed a bug where randomized NPCs could ask your character to do something/talk to them/show another kind of attention to them too often.
— Fixed a bug that would cause an exception to be thrown while using the journalism club interface.
— Fixed a bug that could cause an exception in a clothing store.
— Fixed some possible exceptions that could appear in the scenes with randomized NPCs when some conditions are fulfilled.
— Fixed a flaw related to layers and visual issues in 18+ scenes with randomized NPCs.
— Fixed bug related to incorrect miscalculations in the module of distribution of randomized NPS on locations, as well as in the module of activity distribution. Now there are much less problems associated with these areas of the game.
— Fixed a bug which could cause a sudden exception during a long game session and when some conditions are fulfilled.
— Fixed a bug which caused the "Color" button in the RNPS interaction menu to be displayed in Russian in the English translation of the game.
— Fixed bug which caused an exception during the purchase of clothes for randomized NPCs under certain conditions.
— Fixed bug which caused the face type of the randomized NPS could change at the moment of switching between the RNPS in the interface with their editing.
— Fixed bug, that caused an exception at requesting of a sleeper from the randomized NPS.
— Fixed a bug which caused the amulet relations in the amulet purchase interface did not fully close the interface, making it impossible to reopen it, as well as it sometimes appeared on the screen.
— Fixed a bug that caused when visiting a hotel location you could get to the school locations.
— Fixed a bug which caused if you select the interaction "Change the image" in the menu of interactions with randomized NPS, could completely change/copy the appearance from another NPS.
— Fixed some visual issues with the perk per level selection screen.
— Fixed bug, which caused during the hint, that the not entered a patreon code, and if you click in the hint select "Back to main menu", an exception will come out.
— Fixed some bugs and inaccuracies in the save/load interface.
— Fixed a bug that caused some existing rules for randomized NPCs to not be displayed when playing in English.
— Fixed a bug that caused some interactions to not appear when the AI Developer perk is selected and the game is played in English.
— Fixed a bug which caused the English translation of the game not to show the last existing perk in the list of perks for levels.
— Fixed bug which caused the player to drink a bottle of soda for eternity without its quantity in inventory decreasing.
— Fixed a bug that caused an exception when clicking on the dress up menu of the main character.
— Fixed bug, that caused some bruises to be displayed on randomized male NPS.
— Fixed bug connected to displaying of some emotions on randomized male NPS.
— Fixed a bug which caused an exception to appear when entering the interaction menu with a randomized NPS under certain circumstances.
— Fixed a bug that could cause your character to spawn with extra appearance features/problems that should not have been present in his appearance.
— Fixed a bug that caused buttons in the content filtering menu to display the wrong enable/disable state for certain content.
— Fixed bug which caused an exception during the opening of the biography menu of the randomized NPS at the beginning of the game session and under some circumstances.
— Font Arial in the settings of the text window editing was replaced by the new font Ermilov because of the incorrect display of some characters.
— Fixed a bug which caused the "Show me panties" interaction to trigger on some randomized NPCs wearing the wrong set of clothes, even though it was not supposed to.
— Fixed bug, that caused possible exception during event with randomized female NPC, that had tattoo.
— Fixed some bugs in the editing interface of the randomized NPC.
— Fixed a bug that could cause an exception at the beginning of the game session that could not be ignored/reversed.
— Fixed a bug which caused the "Hotel" location name not to appear when hovering the cursor over it in the mini-map interface.
— Fixed some Russian text in English translation of the game.
— Edited some of the formulas responsible for the mechanics of the management of the occult club and journalism club: miscalculations now have far fewer problems with incorrect data, abbreviations and roundings. Also, the miscalculations themselves are a little faster than before.
— Fixed an issue that could cause an exception during a part-time grocery store/PC programming job.
— Fixed a bug that could cause an exception during clothing selection at the clothing store under some conditions/circumstances.
— Fixed a bug that could cause an exception during the opening of the biography menu from the randomized NPC interaction menu.
— Fixed a bug that caused the generation modes to display not all available modes in the list.
— Fixed bug with wrong location of text in the generation mode point selection buttons.
— Fixed a bug related to some bugs in the settings interface: fonts, incorrect translation at some points, the position of the buttons and their dead zones.
— Fixed bug, connected with incorrect calculation of the probability of falling out of the events with randomized NPS, which concerned the robbery, fights and other aggressive interactions.
— Fixed bugs, which caused some of the exceptions associated with the problems with the generation of randomized NPS, their checking functions, closer to the middle of the passage of the existing plot.
— Fixed some bugs in the management interface of the occult club, as well as in the management interface of the journalism club.
— Fixed some bugs in the activity distributor for randomized NPCs, as well as in the location distributor.
— Fixed some display bugs related to the fact that some accessories on randomized NPS were not fully displayed.
— Fixed bug which caused some tattoos/scars/piercings of randomized male NPCs to be mixed up with each other.
— Fixed a bug that caused some relationship point formulas for interactions with randomized NPS to have incorrect values, causing some problems with the total and the final number.
— Fixed an issue with miscalculating limb recovery while sleeping in your character's apartment.
— Fixed a bug that made the Unlearnable perk not work, not giving your character the right level of development.
— Fixed a bug that made it necessary to pay for an apartment on high and medium difficulty on the next in-game day after the start of the game.
— Fixed a bug that caused the CG with Azumi Yoshida to not be cleared from the gallery when the gallery was generally cleared.
— Fixed a bug that caused the sublocation menu in the hospital location to display the academy location.
— Fixed a bug that caused the "go to work" button on the beach to be displayed incorrectly.
— The bug was fixed which caused the payment of a new apartment to the realtor to fail if the debt for it was higher than 4.000 credits. In addition, the payment itself now takes into account the size of the deposit and, if any, the payment for the apartment goes with the difference between the value of the apartment and the size of the available deposit.
— Fixed bug which caused an exception during communication with a randomized NPC which had less than 50 units of romance and more than 80 units of love for a sweetheart.
— Fixed a bug that caused the background of your character's room to be displayed incorrectly during some events with Suzuki Matsui.
New content:
— The storyline with Azumi, a realtor from a real estate agency, has been continued: new new events have been added, leading to some new in-game privileges, as well as in-game content.
— A new job has been added: your character can now be a bouncer at a local beach bar and get paid for it. This opportunity opens when passing the storyline with Azumi.
— You can now take a beating assignment from the bullies in the abandoned factory, on completing which your character can get money, as well as the bully reputation.
— Changed and redesigned new events with Yuki Oota to current standards: you can now play your character's character with numerous choices. If before you didn't like his character, prescribed in the beginning, now you can safely move away from him and play something else. At this point, the structure of the events with her is similar in choices to the structure of the initial events with Ayano Yoshida.
— A new parameter, mood, has been added to the randomized NPS stats. It changes from any activities and actions, if the mood is too low RNPS will permanently sit at home, and if your character's relationship with it is too high, the consent to any actions will increase.
— The continuation of the mystery fan quest is now available not only when your character is against the introduction of an independent newspaper, but also when it is the opposite choice.
— Your character can now buy Strange Bars from a randomized NPC with X-Ray points. They increase your level by one unit, but you can only buy them once a week in limited quantities, and for a rather large amount of in-game money.
— Now your character can defeat the leader of the hooligans in a fight in an abandoned factory: if he will not be guarded, he can start it, and if the victory occurred, it will be possible to finish the quest to exterminate the hooligans early.
— Improved the scene that opens when you select "masturbate in front of me". Now it displays underwear, stockings, some features of appearance.
— Added new possible rules in rules menu for randomized female NPS - wear stockings, wear choker and wear earrings. Each at a relationship level higher than best friend will affect the appearance of the selected RNPS in its own way.
— Added new settings in the menu of point generation of randomized NPCs. Using them you will be able to edit basic influence statistics: sociability, criminality, romanticism, increasing the average value of these parameters of the RNPS in the session.
— Two new buttons were added to the editor of randomized NPS: export and import academy. They can be used immediately after generation of randomized NPCs.
— Now in the randomized NPS editor you will be able to select a club, which will consist of your RNPS, from the list of all existing clubs in the game. Eight more have been added to the two that already exist. In addition, the selection of this whole thing has been slightly edited and changed.
— Now the game, as before, at the start of the new session begins on Sunday at 08:00.
— Completely redesigned the formula for the necessary experience to get a level: now the experience required to increase, increases evenly, and the basis is not the total multiplied by a certain factor, but a fixed value multiplied by the level and factor, which will eliminate the problems, in which at level 25 required billions of experience to increase the level.
— Now when you spend five energy on any action, your character is guaranteed to take 1 health unit off the "Head" body part. In addition, many more actions now reduce your character's limb health on "Medium" and "High" difficulty levels, there are now many more limits placed on these values.
— Zeroing absences from the Student Council now also adds to your character's academic standing.
— In the feature, in the game settings category, a new feature has been added - the character is stuck. With it, if you are stuck somewhere in the infinite loop, you can get out of it with this feature.
— Reworked the chances of some common game events, their choices. - More checks have been added to the randomized NPS editor: there will be far fewer generation errors associated with this point in the game.
— Hacking/programming mechanics have been fine-tuned in general: some chances to perform, experience gains for success, and privileges received in some places have been adjusted.
— Lots of new group activities have been added for randomized NPCs with their own events, activities and selections. Each one affects your relationship with them, their influence statistics, and future activities.
— A lot more information has been added to the diary, on the hints page for the available story quests, with recommendations on what to do. The hints are now much larger, more informative, and clearer.
— A new sublocation, the stadium, has been added to the academy location. It's where the RNPS walks and is active. In addition, this stadium also replaces the background of physical education classes at the academy.
— A new perk has been added to the perks menu per level - fast recovery. With it, your character will be able to do twice as much physical activity with fewer restrictions.
— A new perk has been added to the perk menu per level - finished homework. With its help your character will be able with one hundred percent probability to do his homework
— New mini-events in sex scenes with randomized NPCs were added, some changes were made to them and in general the look of existing 18+ scenes was improved. In addition, the existing ones were rebalanced: the chance of premature ejaculation was corrected, the chance of some other mini events in the scene falling out.
— Extraneous files from the game's directory have been removed, and in general the existing files needed for the game are a little better organized.
— Each randomized NPS now has an orientation, which can be viewed in the information window. It becomes available for viewing when your relationship with the selected NPS gets over 25 points.
— A new location has been added to the world map - the hospital. Especially for it two new backgrounds were painted, and also new functions were made: randomized NPCs walk around this location, interact with each other, and also there is a possibility for your character to cheaply cure damaged limbs in exchange for the long time of their treatment.
— A new item has been added to the online store on the player's PC - a huge first aid kit. Using it, you can heal all limbs up to 100 percent.
— The behavior model of randomized NPS was edited: their choice of location is now more based on individual qualities, they use information about what they did before, when choosing locations, as well as other information in order to make their behavior more predictable and understandable.
— Added a new mechanic for the game: now, to know how much relationship a particular gift gives, whether it will like the RNPS, your character must have an intelligence attribute higher than the RNPS to whom he gives the gift.
— When buying amulets, they now display [IS] status in the interface.
— Was adjusted and modified the look of the original page of the game settings to one view: fixed some bugs and bumps, empty spaces and other problems.
— Adjusted the relationship scores given out after giving a gift to randomized NPS.
— Now randomized NPS are generated and preferences in music, which are indicated in the information field.
— Now you can buy only one amulet/item in the "Temple" location using the "Buy Amulets" interaction.
— In the game added a new perk for the level - the developer AI. With it you will be able to see the percentage of success for one or another interaction with randomized NPU,
— A new perk per level has been added to the game: proficient. With his help you will be able to see how many relationship points will give a particular gift.
— Consumption of sleeping pills will now reduce your character's head health by 30 units on high difficulty level.
— Reduced limb health consumption for each interaction. Also, now sleeping for less than an hour will not restore the health of the limbs at all, and the recovery itself will depend on how much time your character has rested.
— Some 18+ scenes, erotic scenes, as well as usual scenes with randomized NPCs were redesigned: the system that distributes the layers was improved, the odds that determine the success of an action were redesigned, as well as some other bugs/failures related to this part of the game were fixed.
— New 18+ events are added, as well as activities related to randomized NPCs. These are dropped when their level of vulgarity is high.
— Improved randomized NPS generation: more conditions interrelated with each other have been added, so randomized NPS are generated with fewer bugs and inconsistencies.
— Improved model of behavior of randomized NPS: edited locations visited by them, the way of selection of activity, the activities themselves now have a greater impact on the RNPS and the statistics of their impact.
— Improved artificial intelligence in fights: now RNPS in fights are guided much better, improved the analyzer of actions and changed some formulas for calculating the damage from critical attack, knockdowns and some other parameters.
— Reworked and adjusted some of the points that affect the difficulty levels: edited limb damage, removal of energy and satiety index, as well as some other points. In addition, improved the system with the stages of relations - now it works more adequately, as well as takes into account what you did with RNPS before, with the help of the analyzer.
— Now, if your character does something aggressive toward the loser in a fight, that same loser can try to protect those around them. In addition, relationships with characters in the location can be markedly lowered if they see all of this.
— New possible answers have been added for selection in the player tutorial at the beginning of the game session.
— The module responsible for the distribution of activity between randomized NPCs has been edited - now bullies are much more active in locations, they use more possible activities and generally behave as they should.
— Added a new perk to the perk menu for levels - the eternal fugitive. With it your character will be able to escape from already started fights with a better chance.
— Added new mode in the point generation menu before the start of the game session - a lot of bullies.
— Added new mode in the point generation menu before the start of the game session - more scored characters.
— Added new mode in point generation menu before game session start - more fights.
— Stamina attribute score now reduces the damage received by limbs.
— The system of relationship stages has been improved: now it is a little more logical, there are more triggers to change the stages themselves, and the stages themselves began to mean a lot more, giving certain privileges on their achievement.
— The system responsible for issuing relationship/attachment/fear points, as well as the system responsible for the success of all sorts of interactions, has been rebalanced a bit. The system has been balanced for the current game conditions: in some places it has been complicated, in some places it has been simplified.
— Somewhat simplified system of collecting sprites on the screen, making the loading of some moments on weak devices became a little faster, and the problem with memory leaks became less of a problem.
Fixed bugs:
— Fixed a bug that caused an exception while using the online shopping menu on the player's computer.
— Fixed a bug where a visit to the Alleyway location was treated as a visit to the Rooftop location for the Fernand Magellan achievement.
— Fixed a bug that could cause Suzuki Matsui's quests not to start after the 12:00 shift starts.
— Fixed a bug that could cause an exception while selecting items on the grocery store purchase menu.
— Fixed a bug that would cause damage to the left leg during push-ups instead of the left arm.
— Fixed a bug where the bully leader could be too weak on attribute values.
— Fixed a bug where the event where your character is judged by Meiko Tsukasa for fighting would repeat a huge amount of times to infinity.
— Fixed a bug where a quest where you had to go on a date with Meiko Tsukasa 4 times could be completed in one day. It now works as it should - 1 date per week.
— Fixed a bug where the large first aid kit would not appear in the inventory after purchase, and also when used, it would not be spent at all.
— Fixed a bug where the colors of bras in the 18+ scene with randomized NPCs got mixed up.
— Fixed bug which caused the number of active randomized NPCs in a session to be shown in fractional rather than integer values.
— Fixed a bug that caused an exception during the character search using the "Find Character" function.
— Fixed a bug that caused money not to be spent when using the "Donate Money" feature in the corridor of a school.
— Fixed some bugs, which occurred when entering the mail subscriber in the rathreon code input field: now the script works more stable, the mail itself is added to the database with the same periodicity, and the errors associated with this should become less.
— Fixed some bugs and bugs in the generation of randomized NPS in terms of generating appearance, as well as their character. Now there will be much less strange things related to this point of the game.
— Fixed bug, because of which some statistics during fights could be incorrectly and incorrectly calculated.
— Fixed bug connected to incorrect distribution of randomized NPS on locations, activities and some other things.
— Fixed bug which caused exclusion at some conditions during the fights with randomized NPS.
— Fixed a bug that could cause an exception after some time in the game session and during some quests with Yuki Oota.
— Fixed a bug at the system, that caused the total number of your character's attributes to be calculated incorrectly, and also the total number of points necessary for the upgrade of the attribute itself to be calculated incorrectly.
— Fixed a bug which was causing an exception on entering the e-shop.
— Fixed a bug which caused the attribute "Are you and I friends for sure?" to appear at 1000 relationship points instead of the attachment points.
— Fixed a bug which caused an exception to be thrown while having sex with randomized NPCs on quests/events.
— Corrected the bug that caused the odds of completing a homework to be calculated incorrectly, so that the higher the intelligence, the lower the odds of completing it.
— Corrected the defect that the energy level did not affect the success of the homework, if it is done in the location of the city library. In addition, the chances of completing the task in the city library have been increased.
— Fixed a bug where the description of the attractiveness modifier had a description of the combat experience in the diary.
— Fixed a bug where the "Ready for the festival" indicator in the management menu of the occult club had too large fractional values.
— Fixed a bug where an exception could come out after a non-primary cook.
— Fixed a bug that caused an exception during the quest with Azumi and when selecting "I know this guy...".
— Fixed a bug that caused some statistics to be displayed on randomized male NPCs that were intended for female NPCs.
— Fixed a bug that caused an exception to pop up in some cases when pressing the inventory button.
— Fixed a bug that caused the purchase of lucky amulets, strange amulet and relationship amulet not to give the character the abilities and improvements described in the information field.
— Fixed a bug that could cause an exception to appear when opening the save/load menu.
— Fixed a bug that could cause an exception if you start a fight with a randomized NPC during the beginning of the game session.
— Fixed bug which caused an exception during playback of some scenes in the activities with randomized NPC.
— Fixed a bug where clicking on the "Hotel" location would move the player to the "Hospital" location.
— Fixed a bug where the notification of a level up could appear several times in a row while doing homework at the city library/school library and at home.
— Fixed a bug that could cause an exception when entering a location when selecting certain perks for levels in the early stages of the game and under certain conditions.
— Fixed a bug which caused the number of items received in the grocery store could be shown as a minus value.
— Fixed a bug which caused an exception at the time of entering the number of items to be purchased at the grocery store.
— Fixed bug that caused exception in new Meiko Tsukasa story quests.
— Fixed a bug that caused an exception during a conversation with a quest giver who gave a quest to beat up hooligans.
— Fixed a bug which caused the background of the location "Hotel" and "Hospital" to be mixed up on the map.
— Fixed a bug that caused some phrases and text not to be displayed in English during the game session.
— Fixed a bug which caused the information field to display information about smoking randomized NPS was only available when your character with RNPS had less than 25 relationship points.
— Fixed bug which caused the lines with the names of the characters traits to be moved to the next line in the biography menu of the randomized NPS.
— Fixed a bug which made it impossible to import/export the academy due to an exception that occurred after using the function.
— Fixed a bug that could cause an exception during the initial event with Ayano Yoshida during and when taking some elections in the event.
— Fixed a bug where some randomized NPC Event selections required too much attribute pumping.
New content:
— The storyline with Azumi, the realtor from the real estate agency, has been continued: new quests with many story choices and interactivity have been added. In addition, their fulfillment will lead to a certain benefit to your character, as well as reveal some details of other game storylines.
— Changed and redesigned some of the storyline with Azumi, a realtor from a real estate agency, to current standards: you will now be able to play out your character's character through multiple choices. If before you didn't like his character, which was spelled out in the beginning, now you can safely walk away from him and play something else. At this point, the structure of the event with her is similar in choices to the structure of the initial event with Ayano Yoshida.
— The new events with Yuki Oota have been changed and redesigned to current standards: you can now play your character's character with multiple choices. If before you didn't like his character, prescribed in the beginning, now you can safely step away from him and play something else. At the moment, the structure of the quests with her is similar in terms of choices to the structure of the initial quests with Ayano Yoshida.
— A new pose has been added for randomized NPCs in the 18+ scene - masturbate in front of me. It can be selected during the offer to have sex with any randomized NPS.
— Completely redesigned 18+ scene with randomized NPCs - petting you. It now takes into account the hair style, hair color, eye color and many other individual facts of your character's partner. In addition, the scene has got some final look: instead of the same movements, the animation speed, emotions, highlights, and some other details in the scene are now changed, and the climax takes place at the end, as it should, which is now also fully displayed at the end.
— The hug scene for RNPS now takes into account the tattoos of randomized NPCs, as well as their set of clothes.
— Added new 18+ events, as well as activities associated with randomized NPCs. These are dropped when their level of vulgarity is high.
— A new feature has been added, available when talking to randomized NPS - ask for a sleepover.
— For randomized NPS in the interaction menu, in the category "Invitations", new localized interactions were added. In addition, from location interactions randomized NPS can now also get tired, as well as from dialogs.
— A new appearance feature - points - has been added. It can be selected at the very beginning of the game and will cause points to be generated on your character at the very beginning of the game.
— The disable blood and bruises feature has been moved to a new tab with content filtering.
— A new item, a robot vacuum cleaner, has been added to the online store on the player's PC. When you buy it, the apartment where your character lives will always be clean.
— A new item was added to the online store on the player's PC - a multicooker. With its purchase your character's cooking skills will increase by 25 percent faster during cooking.
— A new item, a rubber vagina, was added to the internet store on the player's PC. With its help your character will be able to increase his sexual experience, using this item for its intended purpose.
— Now because of the combat experience index of your character he can change the defended body part in the fight if it was chosen incorrectly by the player with some chance.
— In the information menu of the diary a new indicator - culinary experience - was added.
— A new system has been added for randomized NPS - the memory system. Now any action of randomized NPS and your character is remembered by them, and then, when offered to take any action, analyzes and affects the chances. In addition, some presets have been added: depending on your actions, the RNPS can throw your character into a friendzone, try to use him in some things or, if the character allows, just like him.
— The NTR content filter now works for large areas of the game: with it, randomized NPCs won't be able to get the character trait "Free Relationship".
— Now some information in the information window of randomized NPS is displayed only if he has a certain level of attachment to your character.
— For randomized NPS, in the menu with the rules, a new rule - "leave me alone" was added. With this rule the randomized NPS will not touch you unnecessarily with events.
— For randomized NPS, in the menu with the rules, was added a new rule - "be more active". With this rule your character will be able to edit the activity of randomized NPS, making it either lower or higher.
— For randomized NPS, in the menu with the rules, was added a new rule - "we are just friends". With this rule your character will be able to avoid unnecessary love declarations and offers to meet from randomized NPS.
— For randomized NPS, in the menu with the rules, was added a new rule - "free relationship". With it the relationship with randomized NPS when some can go in the direction of the free relationship, which will take away from randomized NPS event with jealousy.
— Now giving gifts to randomized NPCs will reduce their fatigue level from conversations with your character.
— Now to heal a limb of your character with a first aid kit, he must have a new perk for levels "Healer".
— The "Diligent Apprentice" perk, selected at the beginning of the game, now permanently gives 10 levels to your character as well.
— Added a new perk to buy for level points - "Unlearnable". With this perk you can permanently level up your character by 14 units, but if you choose this perk the experience your character gets will be reduced by 50 percent.
— Added a new perk to buy for level points - "Here and Now". With this perk you can permanently level up your character by 2 units.
— Added a new perk to buy for level points - "Scandalizer". With it you can permanently increase the level of combat experience of your character by 40 units.
— Edited the cost of some especially affecting the gameplay perks for levels.
— The look of some 18+ scenes has been changed, the system of superimposing layers in them has been edited, as well as some formulas and chances of passing certain events have been corrected.
— Changed the module of activity distribution: now RNPS do not smoke as often, as well as in general, have been made some adjustments to the choice of activity depending on the location. These parameters are now much more influenced by individual characteristics, and the activities they choose have a more obvious effect on their influence statistics.
— Cigarette addiction now appears only on medium and high difficulty levels.
— The item condoms has been moved from the online store to the grocery store, in the "Miscellaneous" category.
— Changed some formulas for calculating damage in fights against randomized NPCs: they were rebalanced for the current version of the game.
— Updated some modules of the game engine, which corrects some problems with it, such as exceptions, too slow miscalculations in certain game functions. Hiccups for a couple of seconds.
— Now your character's experience increases not only during training and some other actions, but also during the pumping of attributes, learning to program.
— New random events have been added to sex scenes with randomized NPS, and layers have been corrected, which will cause fewer graphical bugs and flaws. In addition, some moments in these scenes have been redesigned: more highlighting, emotion, and movement have been added.
— Changed the maximum available energy level from 0 to 60 units on the easy difficulty level.
— Added maximum available attribute points level for randomized NPS - 120 points. In addition, the RNPS editor has also been increased the maximum available attribute maximum.
— In the choices menu to the bully leader a new choice has been added - "How to increase reputation among bullies?", which will tell you how to do it.
— Now when your character escapes from a fight he will have 10 percent of his maximum to his basic health taken off.
— Now the easy difficulty level also affects fights: with it your character has a much higher accuracy, a higher probability to make a critical hit, and also this parameter affects other important indicators for this mechanics.
— Some modules of the game engine have been updated, which fixes a lot of problems with it, like, for example, an exception that was coming out when there was no sound card on the device. In addition, the situation with memory leaks after a long game session has been slightly improved.
— Added a new location on the mini-map - a hotel. There your character can spend time and replenish energy, if he was kicked out of the apartment in the course of the story.
— In the category of statistics, if you point at the neutral skills will now be displayed tips on them: what they give, how to pump them.
— Changed mechanics of perks for the achievements: these perks have been moved into another category - perks for levels. The achievements themselves continue to give +1 to the maximum satiety and energy. In addition, their receipt now also gives your character and experience, which makes it easier to get the perks transferred.
— Content filtering has been added to the settings category, in the difficulty menu: ntr content can now be turned off not only through the patreon subscriber console, but also through the new content filtering.
— Added a new perk to buy for level points - "Good Doctor". With it, the efficiency of your character's first aid kit treatment becomes 40 percent higher.
— New accessories were added for randomized male NPCs - glasses. They with some chance will spawn on the RNPS at the beginning of the creation of the game session.
— On the beach location was added the ability to buy strong and light alcohol using the bar menu.
— A new location activity has been added to the recreation room at the abandoned factory location - arm wrestling. With it you can increase the relationship with randomized NPS, increase the authority of your character among the bullies.
— Added new interface in the menu of buying amulets in the "Temple" location.
— Added new rules for randomized NPCs in the rules menu: walk only in vulgar outfits and walk only in closed outfits. In addition, additional hints may pop up to the existing rules when they are turned on, as well as at what time they start working.
— Now, if your character has hacked the number of any randomized NPC, it will be easier for them to find it with the "Find Character" interaction.
— The "Petting You" choice in sex scenes now requires vulgarity from a randomized NPC.
— There is now a larger selection of accessories in the randomized NPS editor for the female RNPS: new earrings have been added there.
— A new perk per level has been added to the game - Natural Sorting. With it your character will be able to get more points before the bonus during the mini-game in the grocery store.
— A new perk per level has been added to the game - bloodhound. With it, your character will be able to find any character using the "Find Character" feature with a much better chance of doing so.
— A new perk per level has been added to the game - Regeneration Master. With it, your character will be able to regenerate damaged limbs faster.
— A new perk per level has been added to the game - altruist. With it gifts of your character to randomized NPCs will bring twice as many relationship points.
— A new perk per level has been added to the game - steel code. With it your character will take 20 percent less damage in fights with RNPS.
— Added new character trait for randomized NPCs - mercenary. It appears when the level of bribery is high, and because of this trait when giving something to randomized NPS, the effectiveness of the gift will be twice as high.
— Now the success of the minigame when working in the grocery store is also affected by your character's dexterity attribute: the greater it is, the faster your character will get the bonus. In addition, the mechanics of bonuses have been changed: your character can now get two bonuses at a time for one session of work.
— The Meiko Tsukasa video can now be watched even if it has been sold.
— Improved the appearance check function, which triggers when you click on a randomized NPS and change any parameters for it if there is an error in them: this function is now much better at recognizing generation errors and correcting them, and is also much less likely to make errors that might cause female RNPS to have incorrectly generated clothing or hairstyles.
— Added new mini-events to some 18+ scenes with randomized NPCs, and changed the chances of premature ejaculation/some other mechanics of 18+ scenes.
— Some old mechanics and gameplay features have been removed. In addition, the attribute miscalculation systems have been changed, making the bugs and bugs associated with their miscalculation much smaller.
— Some of the game's files were optimized, which resulted in a 15% decrease in the weight of the game itself, not counting the new scenes with their new files.
— A new feature has been added to the cheat menu for patreon subscribers: to open all CG scenes with Azumi, as well as increasing the level by a certain value.
— Cooking with the appropriate mechanics now gives your character experience.
— In the temple location, in the "Buy Amulets" action, a new item has been added - the amulet of authority. With it, your character will be able to increase his/her reputation among bullies, just by carrying it in his/her inventory.
— Changed terms of generation of attributes, characters and some other elements of randomized NPS for the current conditions of the game.
— Changed system of calculation of relationship modifier: now it is influenced by much more individual parameters of randomized NPS. In addition, the system itself has become much simpler and more transparent to the player, and is now displayed directly in the menu of interaction with RNPS.
— The activity module was completely redesigned: more interconnected conditions were added to determine the activity of the randomized NPS, the system for determining the group activity was slightly changed, and more auxiliary information was added to the calculations, which will save the game from some flaws, such as incorrectly determining the dominant and receiving NPS in the group activity, the absence of NPS on locations during the group activity, as well as some other bugs and errors.
— Changed the system of selecting locations for movement and the system of selecting activities for randomized NPS: now they are more logically allocate everything, they have much less problems, and now they take into account more input data, which will cause less questions on their allocation.
— Improved the clothing analyzer on randomized NPCs.
— Modified the text in some story events, as well as events with randomized NPS. In addition, changed some choices, as well as a small percentage of them received hints that will give you an idea of where this choice leads.
— Changed the number of received/reduced relationship points for the events with randomized NPS.
— Repainted the background of the location "Restroom", "Cabinet" in the abandoned factory.
— Completely cut out the selection of Korean language from the game.
Fixed bugs:
— Fixed a bug, because of which the English translation of the game did not show some new perks with their descriptions, as well as in the diary did not show hints on the execution of story quests.
— Fixed bug at which the specified rule for the randomized NPC could not work and at any stage of the relationship the player got the warning that this stage of the relationship is not enough for this rule.
— Fixed bug in the editor of randomized NPS, in the category of editing the underwear, there was no scrollbar.
— Fixed a bug that could cause an exception during the storyline related to the journalism club.
— Fixed a bug that could cause an exception in the Ayano Yoshida Disease Event.
— Fixed a bug that made the "Walk Always Shaved" rule impossible to turn on.
— Fixed a bug that caused nothing to happen when using the "Soda Bottle" item.
— Fixed a bug that could cause an exception to appear during a game session after rewinding time by 60 minutes.
— Fixed a bug where the "Show Naked" button in the randomized NPS menu in the English translation of the game would go over the interface boundaries.
— Fixed bug which caused the randomized NPCs menu to show wrong values in the attributes column in English translation of the game.
— Fixed bug, which caused the English translation of the game to not show some new possible items.
— Fixed a bug where the attribute Eloquence had no upper and lower limits, which could cause it to go above 100 and 120 units or below 20 units.
— Fixed a bug where the brassiere of randomized NPS was not scaled depending on the height and size of the RNPS.
— Fixed a bug where the Grocery Store location could have two "Go to Work" buttons.
— Corrected the defect that when hovering over the "Play cards" button in the recreation room of the abandoned factory, the "Rewind time" button was also highlighted.
— Fixed a bug where the event with the first meeting with Hitomi Watanabe could start with the wrong background.
— Fixed a bug that caused an exception after reloading the game scripts.
— Fixed a bug that could cause your own character to have multiple perks, appearance traits, and other problems when randomizing. The bug which allowed to add attributes was left unchanged.
— Fixed a bug that caused the scrollbar not to pop up when creating a character and selecting the "Family Amulet" perk.
— Fixed bug which caused the page with the reputation of your character in the diary to be displayed in Russian in the English translation of the game.
— Fixed a bug which caused the level not to increase when completing the last event with the girl selling X-Ray Glasses.
— Fixed bug of the incorrect translation of some rules for the RNPS in the English translation of the game.
— Fixed a bug that made it impossible to heal the left leg with the first aid kit on a high difficulty level.
— Fixed a bug that caused an exception during information security training.
— Fixed a bug which caused fights with the strip/weapon perk to also work on males.
— Corrected the defect that the +1 bonus to maximum satiety and energy was not given for achievements.
— Fixed a bug that caused the maximum amount of energy to be a fractional number instead of an integer number.
— Fixed global bug, that in some cases randomized NPC could not appear on locations while sitting at home. The module of distribution of randomized NPS on locations was completely redesigned, which corrected a lot of bugs and errors connected to this point of the game.
— Fixed a bug which caused your character's satiety to not be spent while jogging in the park.
— Fixed a bug that caused some rules for randomized NPCs to waste time.
— Fixed a bug which caused some of the activity of randomized NPCs to be marked with question marks.
— Fixed a bug which caused the treatment of limbs with the first aid kit not to reduce the very number of first aid kits in the inventory.
— Fixed a bug that caused your character's money when buying amulets to not be spent in the new interface.
— Fixed a bug that was not restoring the strength of limbs while your character was resting.
— Fixed a bug that caused randomized NPCs to be distributed incorrectly in the first hours of the game.
